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The Parlor (or Parlour in the PAL version) is a room found in the Gloomy Manor of Luigi's Mansion: Dark Moon. It is located directly above the Lab, which can be accessed by going down the fireplace to the left of the room. The Parlor can be reached by going through the bottom-most door of the Master Hall.

Description[]

In the middle of the room sits two chairs around a table with a phonograph on it. Using the Poltergust 5000 on the phonograph causes an old-timey version of the Poltergeist's piano music in the Library. Right above the phonograph is a fan that when spun, brings down the ceiling to reveal a ton of money to collect. Along the walls (which have wallpaper tearing from them) are several paintings and mirrors. Some cabinets and tables are lined up against the wall, along with a clock that houses an Amethyst. The digital clock also reflects the time that the player's Nintendo 3DS internal time is currently set to. The fireplace on the left brings Luigi down to the Lab as a quick shortcut.

Dark Moon Quest[]

In "Gear Up," Luigi comes into the Parlor to find a Slammer hiding one of the gears to lower the aquarium in the Foyer. By vacuuming onto the phonograph, a Greenie appears, alongside other, so both of them must be captured to expose the Slammer and collect the gear.

This room serves no relevance in "Quiet Please!" However, in "Visual Tricks," it is necessary to get to the Lab, prior to obtaining the Dark-Light Device. An invisible Boo will put out the fire in the fireplace, and using Spirit Balls to turn the clock invisible.

In "Sticky Situation," the Parlor could be one of the rooms infested with either spider webs, ghosts, or nothing at all. If Luigi finds Greenies here, two of them will be sat in chairs, listening to the music on the phonograph, before noticing Luigi's presence.

In "Gradual Infiltration," this may be one of the rooms infested if ghosts. If so, Luigi can find Greenies and Slammers in here.

In Luigi's Mansion Arcade[]

The Parlor can be one of the rooms that Luigi has to tackle, should he choose the upstairs route from the Foyer. Luigi may run into ghosts such as Greenies, Slammers, and Creepers.

Luigi's Mansion: Dark Moon
Game Modes ScareScraperDark Moon Quest
Characters LuigiMarioPolterpupProfessor Elvin GaddToad
Objects Balloon BerryBillClock HandCoinDual ScreamDark MoonE-GateGearGemstoneGold BarGold BoneHeartKeyMoneyParanormal PortalParanormal ShieldParascopePixelatorRed CoinRibbonRobombRotorSpecial CompassSpike Ball PlantTreasure ChestVane
Poltergust 5000 Dark-Light DeviceFlashlightStrobulb
Ghosts BooCreeperGobberGold GreenieGreenieHiderMummy GreeniePolterpupsSlammerSneakerSpirit BallStatue Armour GhostStrong GobberStrong GreenieStrong HiderStrong SlammerStrong Sneaker
Bosses Ancient PoltergeistBig BooGrouchy PossessorHarsh PossessorKing BooOverset PossessorGhost BrothersShrewd PossessorStrong PoltergeistThe Three SistersTough Possessor
Non-ghost enemies BatBeetleCrowCarnivorous PlantFrigid BeetleFrogFuzzballMouseOrange FlowerRobotic BombSpiderTrapdoor
ScareScraper Ghosts AweberryAwelligatorBad-mintonBanegalBeetle WhispererBig PolterpupBlimp ReaperBlobberflyBlue PimpernelBomb BrotherCaweClown FishyCold CatcherCreeper LauncherDaisyDreadonflyFootbrawlFreaker SneakerFright FlyFright KnightGoolfGo-BeeHorrorcaJack-goo-lanternLady GugLeoprankPink ZinniaPondguinPrimordial GooScareamblesScarsScoolScornSoccer BallShriek SharkSpooky SpookSpookumberSun FlowerTerrible TeleporterTerrorangeTether JacketThe BrainVioletWurdleYukata BallZebrawl
Rooms Gloomy Manor BalconyBedroomCellarCoatroomCommon HallDining RoomEntranceFoyerFront YardGarageGuard HallKitchenLabLibraryLobbyMaster HallMudroom •  Mudroom ExteriorParlorPatioRaftersSecret PocketStudioStudyUnder the Stairs
Haunted Towers Botany LabConservatoryCourtyardCrow's NestCryptEast HallEerie StaircaseFamily RoomGardenGardener's DwellingGardener's LabGreenhouseHaunted Towers EntranceHollow TreeHydro GeneratorLaboratoriesLoungeMaintenanceOld GraveyardPlant NurseryRooftop PoolRumpus RoomSeedling LaboratorySewerSkybridgeSolariumTool ShedToolshed StairsTower LobbyTree HouseTree RootWater SupplyWest BathroomWest BedroomWest GardenWest Hall
Old Clockworks AntechamberBelfryBelfry ClockCanyon HallCanyon NarrowsCanyon StairsCargo RoomClock Tower GateClockmaker's ChambersClockworks CourtContainer YardCrank RoomDrafting OfficeFinishing RoomGear ChamberKiln RoomMaintenance HubMovementsPit SlideQuarryRoundhouseRoundhouse PitService ElevatorStorage RoomStorm CellarSynchro GantrySynchronization RoomTombTransportation HallWarehouseWorkshop
Secret Mine AirwayBasinChaletChalet ApproachCinder MineCoward's ChasmCrossroadsCrystal QuarryDeep HallDrift HallFrozen PitFishing HutGondolaHigh WiresIce LakeMaintenance RoomPit MineProspector's CrossingShaftSkip SlopeSmokehouseSmuggler's HideoutTerminalUnder the IceWorkshopWorkshop Landing
Treacherous Mansion Ancient ExhibitArchivesAviation ExhibitBottom of WellCeremonial ChamberCliffsideDark Age ExhibitDungeon CellsEast BalconyEast CorridorEast GalleryFront EntranceGargoyle RoofGrand EastGrand WestGuard TunnelHaunted CatacombsIce Age ExhibitInner CourtyardJungle ExhibitKitchenNautical ExhibitRestroomsSpace ExhibitStudyTerraceTrain ExhibitUnderground LabVerandaWest BalconyWest CorridorWest Gallery
King Boo's Illusion ???
Others Beta ElementsBunkerCurseDamageGood Night!HPParanormal DimensionVaultEvershade Valley
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