Luigi's Mansion Wiki
Register
Advertisement

"These big-headed know-it-alls have swollen brains (and egos) that afford them telekinetic power. Sadly, their sense of humor seems to be underdeveloped."—E. Gadd, Luigi's Mansion 2

Poltergeist

A Poltergeist, as it appears in Luigi's Mansion 2

File:Th.jpeg

Artwork of Luigi battling a Poltergeist in the Library

Poltergeists are mini-boss ghosts that appear throughout Luigi's Mansion 2. They are highly intelligent, strategic ghosts who very rarely make themselves visible and fight by hurling objects from a distance. Poltergeists often obtain and protect items important to Luigi's quest.

Appearance

Poltergeists are orange ghosts with slender bodies ending in a tapering tail. They also possess large, swollen heads with pink orbs that seem to be their brains. They appear to stroke their heads with their hands while performing psychic abilities.

Behavior

The Poltergeist's strategy involves staying mobile and unseen while attacking their target from a distance Upon being discovered, they will vanish and circle around the player and frequently stopping to pick up and toss an object at them. While lifting an object, they hold it in front of their face to avoid being stunned with the strobulb. While being wrangled, they can use their telekinetic abilities to grab objects out of their reach and dislodge the player with them.

Abilities

Telekinesis-levitates an object into the air and launches it at the player

Variations

Strong Poltergeist

These stronger variations of the original poltergeists were enhanced by crystals found in the hidden mine. They have 5x as much health and more complex attack strategies.

Ancient Poltergeist

An older, blue poltergeist that appears in the old clockworks and impedes Luigi's mission by stealing an important item.

The Brain

The final boss of the ScareScraper. The largest, most powerful variation of the poltergeist.

Trivia                                                                                              

  • In the Beta of Luigi's Mansion 2, the stairs trap in the Gloomy Manor's Foyer, after Luigi sled down the stairs that became a slide, the ghost that appeared was not a Hider, it was a Poltergeist that did not have a swollen brain in his head as seen in the E3 2011 Trailer, but then it was changed to a Hider later in development of the game.
  • The name Poltergeist comes from reports and urban legends of loud, disruptive ghosts who were known for levitating and throwing objects.
Luigi's Mansion: Dark Moon
Game Modes ScareScraperDark Moon Quest
Characters LuigiMarioPolterpupProfessor Elvin GaddToad
Objects Balloon BerryBillClock HandCoinDual ScreamDark MoonE-GateGearGemstoneGold BarGold BoneHeartKeyMoneyParanormal PortalParanormal ShieldParascopePixelatorRed CoinRibbonRobombRotorSpecial CompassSpike Ball PlantTreasure ChestVane
Poltergust 5000 Dark-Light DeviceFlashlightStrobulb
Ghosts BooCreeperGobberGold GreenieGreenieHiderMummy GreeniePolterpupsSlammerSneakerSpirit BallStatue Armour GhostStrong GobberStrong GreenieStrong HiderStrong SlammerStrong Sneaker
Bosses Ancient PoltergeistBig BooGrouchy PossessorHarsh PossessorKing BooOverset PossessorGhost BrothersShrewd PossessorStrong PoltergeistThe Three SistersTough Possessor
Non-ghost enemies BatBeetleCrowCarnivorous PlantFrigid BeetleFrogFuzzballMouseOrange FlowerRobotic BombSpiderTrapdoor
ScareScraper Ghosts AweberryAwelligatorBad-mintonBanegalBeetle WhispererBig PolterpupBlimp ReaperBlobberflyBlue PimpernelBomb BrotherCaweClown FishyCold CatcherCreeper LauncherDaisyDreadonflyFootbrawlFreaker SneakerFright FlyFright KnightGoolfGo-BeeHorrorcaJack-goo-lanternLady GugLeoprankPink ZinniaPondguinPrimordial GooScareamblesScarsScoolScornSoccer BallShriek SharkSpooky SpookSpookumberSun FlowerTerrible TeleporterTerrorangeTether JacketThe BrainVioletWurdleYukata BallZebrawl
Rooms Gloomy Manor BalconyBedroomCellarCoatroomCommon HallDining RoomEntranceFoyerFront YardGarageGuard HallKitchenLabLibraryLobbyMaster HallMudroom •  Mudroom ExteriorParlorPatioRaftersSecret PocketStudioStudyUnder the Stairs
Haunted Towers Botany LabConservatoryCourtyardCrow's NestCryptEast HallEerie StaircaseFamily RoomGardenGardener's DwellingGardener's LabGreenhouseHaunted Towers EntranceHollow TreeHydro GeneratorLaboratoriesLoungeMaintenanceOld GraveyardPlant NurseryRooftop PoolRumpus RoomSeedling LaboratorySewerSkybridgeSolariumTool ShedToolshed StairsTower LobbyTree HouseTree RootWater SupplyWest BathroomWest BedroomWest GardenWest Hall
Old Clockworks AntechamberBelfryBelfry ClockCanyon HallCanyon NarrowsCanyon StairsCargo RoomClock Tower GateClockmaker's ChambersClockworks CourtContainer YardCrank RoomDrafting OfficeFinishing RoomGear ChamberKiln RoomMaintenance HubMovementsPit SlideQuarryRoundhouseRoundhouse PitService ElevatorStorage RoomStorm CellarSynchro GantrySynchronization RoomTombTransportation HallWarehouseWorkshop
Secret Mine AirwayBasinChaletChalet ApproachCinder MineCoward's ChasmCrossroadsCrystal QuarryDeep HallDrift HallFrozen PitFishing HutGondolaHigh WiresIce LakeMaintenance RoomPit MineProspector's CrossingShaftSkip SlopeSmokehouseSmuggler's HideoutTerminalUnder the IceWorkshopWorkshop Landing
Treacherous Mansion Ancient ExhibitArchivesAviation ExhibitBottom of WellCeremonial ChamberCliffsideDark Age ExhibitDungeon CellsEast BalconyEast CorridorEast GalleryFront EntranceGargoyle RoofGrand EastGrand WestGuard TunnelHaunted CatacombsIce Age ExhibitInner CourtyardJungle ExhibitKitchenNautical ExhibitRestroomsSpace ExhibitStudyTerraceTrain ExhibitUnderground LabVerandaWest BalconyWest CorridorWest Gallery
King Boo's Illusion ???
Others Beta ElementsBunkerCurseDamageGood Night!HPParanormal DimensionVaultEvershade Valley
Advertisement